Is it possible to switch Insurgency server from 64 tickrate to 128 tick rate with this settings in insurgency.cfg
sv_minupdaterate 128
sv_mincmdrate 64
sv_maxcmdrate 128
sv_minrate 128000
Insurgency server at 128 tick rate?
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The Source Engine game like Insurgency has a maximum tickrate of 128.
The idea behind is to increase the update rates in between the client and the server instance, therefore making it a smoother gameplay. (theoretically)
If a client has set his own possible rates higher and joins a server running at a different tickrates (64, 85.3, 102.4, etc..), his client will match the desired rate.
If a client has just installed Insurgency with its default settings and performs a random gameplay, therefore did not enable any higher tickrate than 64 in his autoexec.cfg, the server will not be able to force the higher rate (lets say 128) to match his own and therefore can cause issues for the 64 tick player with stuttering or minor lags and such.
With today´s common hardware and internet bandwith from home, it would be in a player´s best interest to use his client settings allowing 128 tick rates and if they join a server with a lower rate to get set down if nessecary.
But since this is most likely in 90% of the players not the case, we decided in the past to remain at the default tickrate of 64 with our current 32-slot Insurgency server. It seems to run pretty successful amd smooth to be honest.
An alternative would be to setup a second server perhaps, with a rate of 128 as a test case, to see if he would join the circle of successful =]RC[= servers.
The idea behind is to increase the update rates in between the client and the server instance, therefore making it a smoother gameplay. (theoretically)
If a client has set his own possible rates higher and joins a server running at a different tickrates (64, 85.3, 102.4, etc..), his client will match the desired rate.
If a client has just installed Insurgency with its default settings and performs a random gameplay, therefore did not enable any higher tickrate than 64 in his autoexec.cfg, the server will not be able to force the higher rate (lets say 128) to match his own and therefore can cause issues for the 64 tick player with stuttering or minor lags and such.
With today´s common hardware and internet bandwith from home, it would be in a player´s best interest to use his client settings allowing 128 tick rates and if they join a server with a lower rate to get set down if nessecary.
But since this is most likely in 90% of the players not the case, we decided in the past to remain at the default tickrate of 64 with our current 32-slot Insurgency server. It seems to run pretty successful amd smooth to be honest.
An alternative would be to setup a second server perhaps, with a rate of 128 as a test case, to see if he would join the circle of successful =]RC[= servers.
If you enter this into insurgency.cfg (server parameters), the client will be forced to work at 128 tick rates.
sv_minupdaterate 128
sv_mincmdrate 64
sv_maxcmdrate 128
sv_minrate 128000
sv_minupdaterate 128
sv_mincmdrate 64
sv_maxcmdrate 128
sv_minrate 128000
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No it will not, this is what I was describing before.
The desired Insurgency gamer will have to configure his client as well to "accept" running at higher tick rates than the default 64. I put in question that most Insurgency gamers do not even know how to do that nor do they know that it does exist.
I bet most players believe joining a 128 tickrate server will automatically make them play better, while it has been reported that if you do not alter your client configuration before joining such a server, will most likely result into more laggy gameplay than joining standard 64 tick servers.
Do not copy and paste google and take it for granted ...
The desired Insurgency gamer will have to configure his client as well to "accept" running at higher tick rates than the default 64. I put in question that most Insurgency gamers do not even know how to do that nor do they know that it does exist.
I bet most players believe joining a 128 tickrate server will automatically make them play better, while it has been reported that if you do not alter your client configuration before joining such a server, will most likely result into more laggy gameplay than joining standard 64 tick servers.
Do not copy and paste google and take it for granted ...
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What can I say much if you insist... .-)
However,
there are a few things you should consider. (now it becomes more technical)
If you run a server for a general playing crowd (ike we do with our 32 slot Insurgency server), you need to keep in mind that people connect from all over the world. Means we do see people connecting from regions which are not equipped with a fast enough internet connection or which are already physically far away from the server location and therefore have a less speedy connection.
Having this in mind a server owner should not force a 128 tick client connection, since it will only serve players connecting with a decent/fast internet connection and as well gaming PC. In order to configure a server allowing 128 tick gamers to gain the smoother gameplay, but allow 64 tick gamers to connect as well and play as good as possible, the config should look like:
If you do not set at the sv_min* values to 64, any player connecting will be forced to 128 tick regardless his origin and technical capabilities (internet connection, connectivity latency and gaming PC quality) and therefore will experience a poor gaming experience.
A freshly installed Insurgency game - without manually altered settings forcing it to 128 tick - will perform like the following:
1) You connect to a server only allowing 128 tick, it will run at 128 automatically.
2) You connect to a server allowing 128 tick, but also the above mentioned min rates of 64, the client will use 64 and not 128.
Therefore it is often said, "the gamer needs to set his game installation to 128 tick manually" in order to assure a constant 128 tick gaming experience connecting to 128 tick servers. (in all variations)
Because of these technical backgrounds, devs always recommended in the past to setup 128 tick servers only for a known player base or for competitive gaming matches (clan battles, sport events etc.). Furthermore it is known that 128 tick servers require a much higher CPU performance (obviously) and since the Source Engine only utilizes one physical CPU core, the max. player amount should not exceed 24-26 players.
If you connect for testing purposes to 32 slot servers running a 128 tick setup, you can often see how badly they perform if the server is full and under action. (net graph or similar commands and more analyzes) Often rented servers at game server providers are running under virtual setups as well, which kill the performance even more.
Because of all this I said earlier, perhaps a second server could be done. But no changes to our existing 32 slot server performing well for so many players at present.
However,
there are a few things you should consider. (now it becomes more technical)
If you run a server for a general playing crowd (ike we do with our 32 slot Insurgency server), you need to keep in mind that people connect from all over the world. Means we do see people connecting from regions which are not equipped with a fast enough internet connection or which are already physically far away from the server location and therefore have a less speedy connection.
Having this in mind a server owner should not force a 128 tick client connection, since it will only serve players connecting with a decent/fast internet connection and as well gaming PC. In order to configure a server allowing 128 tick gamers to gain the smoother gameplay, but allow 64 tick gamers to connect as well and play as good as possible, the config should look like:
Code: Select all
sv_maxrate 128000
sv_minrate 80000
sv_minupdaterate 64
sv_maxupdaterate 128
sv_mincmdrate 64
sv_maxcmdrate 128
A freshly installed Insurgency game - without manually altered settings forcing it to 128 tick - will perform like the following:
1) You connect to a server only allowing 128 tick, it will run at 128 automatically.
2) You connect to a server allowing 128 tick, but also the above mentioned min rates of 64, the client will use 64 and not 128.
Therefore it is often said, "the gamer needs to set his game installation to 128 tick manually" in order to assure a constant 128 tick gaming experience connecting to 128 tick servers. (in all variations)
Because of these technical backgrounds, devs always recommended in the past to setup 128 tick servers only for a known player base or for competitive gaming matches (clan battles, sport events etc.). Furthermore it is known that 128 tick servers require a much higher CPU performance (obviously) and since the Source Engine only utilizes one physical CPU core, the max. player amount should not exceed 24-26 players.
If you connect for testing purposes to 32 slot servers running a 128 tick setup, you can often see how badly they perform if the server is full and under action. (net graph or similar commands and more analyzes) Often rented servers at game server providers are running under virtual setups as well, which kill the performance even more.
Because of all this I said earlier, perhaps a second server could be done. But no changes to our existing 32 slot server performing well for so many players at present.
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I am using this topic as an informal feedback about our Insurgency Push server.
We did a couple of hardware adjustments and tweaks around the server box runming our 32-slot server @ 128 tick for a while now.
The overall performance looks stable, therefore we decided to remain at these settings at this moment in time.
We did a couple of hardware adjustments and tweaks around the server box runming our 32-slot server @ 128 tick for a while now.
The overall performance looks stable, therefore we decided to remain at these settings at this moment in time.
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Sergeant
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Long time no read, you are still playing?
Well old story coming back ... from when is this screenshot? hehehehe ...
The settings did not change, but what I wrote above remains valid.
Your client shows and runs 64 since you did not allow him to run 128, if the server offers.
I set my client accordingly and so it looks for me.
Well old story coming back ... from when is this screenshot? hehehehe ...
The settings did not change, but what I wrote above remains valid.
Your client shows and runs 64 since you did not allow him to run 128, if the server offers.
I set my client accordingly and so it looks for me.