Multiplayer Maps exposed/enthuellt!

Alles zum Spiel Bad Company 2 sowie unseren damit verbundenen Servern
---
All about the game Bad Company 2 as well our related game servers
User avatar
[RC]Hunter
Site Admin
Sergeant
Sergeant
Posts: 2377
Joined: Fri Apr 04, 2008
Location: Hue City
Favorite Server: All of them
Has thanked: 3 times
Been thanked: 19 times
Germany

Networker

Contributor

Membership

=]RC[= Hunter’s avatar
Loading…

05 Feb 2010, 13:03

Ja ja ja ... unsere lieben Modder Freunde (bfeditor.org) haben sich BC2 unter die Lupe genommen und dessen Strukturaufbau analysiert. Beim Debuggen der verschiedenen Dateien kamen die Beschreibungen und Ladebildschirme der kompletten 10 Multiplayer Maps zum Vorschein.

Bilder gibt es noch nicht, aber warten wir mal ab. Was vorliegt sind die Map Namen und Missionsbeschreibungen:


PANAMA CANAL

Units in contact are being rotated out as a result of combat fatigue. Weeks of fighting have left the harbor in ruins and the surrounding area littered with destroyed equipment. Armored movement is hampered and deadly kill zones mare the ground. U.S Forces are staging an assault of the industrial port with the objective to seize, retain and exploit the area. Control of the canal will allow larger-scale Strategic Operations along the South West Pacific coast.

VALPARAISO VILLAGE

The American capture of Valparaiso is the next phase in their strategic plan to repel Russian Forces from Chile. Any U.S. invasion will inevitably consist of a land assault through the outlying jungle areas and an amphibious landing of infantry and armored forces along the coast. The U.S objective is the Power Station on the outskirts of the city. If the installation can be captured and services cut off, the liberation of the city will inevitably follow suit.

LAGUNA ALTA


Several days ago a large Russian counter attack overran U.S. Camp "Christopher" and destroyed a supply train carrying vital equipment. U.S Forces are mustering to recapture the area. They are trying to establish a buffer zone near the woodlands so their Battle Group can move unimpeded across the bridge connecting the opposing high ground. Intelligence reports and Recon patrols have exposed a large number of Russian troops and IFV￾s that have reinforced the camp since the attack occurred.

ISLA INOCENTES

U.S. Forces are desperate to open a supply route for an Armored Battle Group engaged in fighting further inland. A Russian Artillery base controls the area and counters any breakout actions launched. The base is well defended and has been successful in repelling previous attacks. Destruction of the base and control of the woodlands will allow U.S Amphibious Forces to land and open a second front, which is critical in their plan to liberate South America.

ATACAMA DESERT

A Russian Naval Group is preparing a massive amphibious assault. Defending the shore are 3 U.S fortifications and a string of artillery defenses. Should the Russians establish a beachhead and overrun U.S. positions, they will be free to advance further inland. With weather deteriorating and sandstorms approaching, U.S. Command has consolidated all available forces to meet the Russian threat. As a result of the open ground, a large-scale armor battle supported by attack helicopters seems likely.

ARICA HARBOR (ps3 beta map)

Following the results of the armor assault at Atacama, U.S Command insists on a similar action to capture the port of Arica. The assault group will launch a "break through" action directly at the Russian base. If the fight dictates, the Battle Group will cut directly through the town located on the axis of advance. Collateral damage is of no consequence. The Russian base must be destroyed in order to cross the desert and reach the port. Heavy casualties are expected on both sides.

WHITE PASS

As the weather has cleared and snowfall relented, Russian Forces are massing for an assault on White Pass and the satellite relay station located there. The local town has not been attacked, but Russian units have probed defenses in the surrounding woods. The sector has strategic value to U.S Forces as it allows control of inland routes. Should the area fall into Russian hands, a line of advance will present itself directly to Nelson Bay.

NELSON BAY

Winter has hit hard. The river has frozen allowing heavy equipment and personnel to operate throughout the sector. However, the extreme weather and surrounding woods make it unlikely that any assault will consist of heavy armor. Satellite reconnaissance indicates Russian Special Forces and airborne units have been pulled away from South America and are gathering on mass. A nighttime assault is eminent. Nelson Bay harbors an underground U.S submarine base that will be defended at all cost.

LAGUNA PRESA

The valley and surrounding mountains possess a strategic value in the battle for South America. Construction of the nearby Dam was halted when hostilities broke out, but its presence is still a significant factor. Airborne operations are limited but infantry assault supported by light armor vehicles is likely by both armies. U.S Forces are massing all available units to stage a defense and have wired the dam to prevent it from falling into Russian hands.

PORT VALDEZ (pc beta map)

Russian Forces are posed to attack the harbor in an attempt to seize the Trans Alaskan Pipeline. Without regard to arctic conditions, the area has been probed by Russian Pathfinders indicating an airborne assault is planned. U.S interrogation of captured Russian para￾s revealed that MBT￾s will be, or have been, airlifted into the area. All armor assets and attack helicopters are being diverted to the sector. No fallback exists for either side. This engagement will decide the outcome of the war.



;-)
Hunter


=]RC[= Hunter
skill is not an unlock ... see ya on the battlefields

Image * Image * Image * Image
User avatar
iD
Staff Sergeant
Staff Sergeant
Posts: 393
Joined: Thu Apr 10, 2008

05 Feb 2010, 15:17

ajaja, bin ja schon gespannt... auf das hastings-äquivalent :P


btw, mir fällt noch ein, dass eine situationsabhängige tastatur- und maussensitivität wie in bfv schon sinn machen würde. im heli würd ich auf 100% stellen, aber als inf ist das halt unspielbar...


User avatar
[RC]Hunter
Site Admin
Sergeant
Sergeant
Posts: 2377
Joined: Fri Apr 04, 2008
Location: Hue City
Favorite Server: All of them
Has thanked: 3 times
Been thanked: 19 times
Germany

Networker

Contributor

Membership

=]RC[= Hunter’s avatar
Loading…

08 Feb 2010, 11:14

The modding crew bf-editor.org managed to extract the loadscreens in additon to the already known Multiplayer Map descriptions and names. Pictures became available to public now, therefore we can enjoy them prior the final release of the product already.


The loadscreens are uploaded to our picture Gallery into the new section called Bad Company 2 at our official =]RC[= Clan page. If you click on one of below thumbs, it will link you directly to the higher res pictures. Enjoy!

---

Nun sind auch die Bilder der Ladebildschirme entpackt und der Öffentlichkeit zur Verfügung gestellt. Somit müssen wir nicht auf die Finale Version warten und können uns derer bereits jetzt erfreuen.
Aus diesem Grunde gibt es eine neue Kategorie innerhalb unserer Bildergalerie auf unsere offiziellen =]RC[= Clan Webseite namens Bad Company 2, wer hätte das gedacht.
:smoke:

Wenn ihr die kleineren Vorschaubilder anklickt, so verlinkt es Euch direkt in die Gallerie.

---

<center>
[img]http://www.clusterwars.net/userpix/2_mp_001_1.jpg[/img] [img]http://www.clusterwars.net/userpix/2_mp_002_1.jpg[/img] [img]http://www.clusterwars.net/userpix/2_mp_003_1.jpg[/img] [img]http://www.clusterwars.net/userpix/2_mp_004_1.jpg[/img] [img]http://www.clusterwars.net/userpix/2_mp_005_1.jpg[/img] [img]http://www.clusterwars.net/userpix/2_mp_006_1.jpg[/img] [img]http://www.clusterwars.net/userpix/2_mp_007_1.jpg[/img] [img]http://www.clusterwars.net/userpix/2_mp_008_1.jpg[/img] [img]http://www.clusterwars.net/userpix/2_mp_009_1.jpg[/img] [img]http://www.clusterwars.net/userpix/2_mp_012_1.jpg[/img]
</center>

Viel Spass!
Hunter


=]RC[= Hunter
skill is not an unlock ... see ya on the battlefields

Image * Image * Image * Image
User avatar
[RC]BooZer
Co-Founder
Co-Founder
Addicted
Addicted
Posts: 3728
Joined: Wed Apr 09, 2008
Location: K-Town
Favorite Server: All of them
Been thanked: 1 time
Germany

Networker

Contributor

Membership

=]RC[= BooZer’s avatar
Loading…

16 Feb 2010, 00:30

Hm, irgendwie spielt das immer ziemlich häufig im Winter .... ich kann bald keinen Schnee mehr sehen, liegt ja draussen noch genug herum ... [img]http://www.clusterwars.net/userpix/3_winter_1.gif[/img]


Stay Rough & Clever forever!

Image
Post Reply