Map Modification - Game Warden CO-OP

questions, comments, problems ? general topics about the original Battlefield Vietnam game and our Co-Op and Conquest STRATEGO servers, English/German speaking board *** old game - no more servers - good memories - board locked ***
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[RC]BooZer
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21 May 2008, 20:23

iD wrote:which map comes next? lol :D
Hehehe ... Keep your hair on and don't stress the good old Hunter ... :lol:


Stay Rough & Clever forever!

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iD
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22 May 2008, 13:08

lmao, nah i'd never ever do that :P


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[RC]Hunter
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26 May 2008, 15:15

iD wrote:hehe, cool, gj ;)


which map comes next? lol :D
Next map on the list will be Flaming Dart.


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26 May 2008, 15:16

Or Lang Vei ... we will see ...


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iD
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26 May 2008, 21:21

hehe sweet, my wishlist:

- get rid of gay f4
- get rid of gay cobra

looool :wink:


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27 May 2008, 17:00

Not to confuse anybody, there are no cobra´s or f4´s in Game Warden. But I know where iD is coming from.

I will always start separate topics on maps I am currently working on, so everybody could input whatever he believes should be changed. No guarantee all requests will make it, however since we got a place like this I prefer discussing it in public than just coming out with mods based on my own view in regards to balances or features required.

This topic will and should return to Game Warden only related feedback.
;)


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27 May 2008, 22:00

lol rgr :wink:


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18 Jun 2008, 14:39

Alright,
after playing the map for a few weeks I made some further adjustments reviewing the average fun playing it with the modifications.

Due to the map structure I learned the bots flying again, however they will definately take choppers if the round starts. This will help to distribute bot players over the map. Their interest in flying will be immediately reduced if they own at least one more control point than just the base. It can happen that a bot will spawn at the main base again - even if there are other control points under posession - if an UH1 or Mi8 are "parking unused" for too long, so he will take any of them to the battlefield.

However, the more human players will be on and the more control points you own, the higher your chances will be to catch a free chopper at your main bases at any time.

The overall feedback is very positive so far, players seem to enjoy the "additional" flying time available and since both sides own two assault choppers, forces are fairly distributed on this larger size map.


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