Battlefield 3: GameStar-Report Review

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23 Feb 2011, 13:08

<center>[img]http://www.clusterwars.net/userpix/2_battlefield3_1.jpg[/img]</center>

-=Punkbuster=- from bf-games.net spent already a lot of time reviewing the latest magazine release about BF3 and although more extensively written in German, I would like to copy his english summary for our english readers here as well.

(original post @ bf-games.net)

The worldwide interest in Battlefield 3 is very high so I made a summary of the most important information of the GameStar cover story (Issue 04/2011). First of all let me start with a comparison to the article Matt Bertz wrote for GameInformer. German editor Fabian Siegismund also played the demo level but describes it in another way and gives more detail to the destruction. Here is an example: when the huge building collapses during the earthquake it buries and destroys a Blackhawk helicopter. Patrick Bach says that debris can hurt characters. Important here: we are talking about the singleplayer. Not tested or confirmed for the multiplayer (Bach: "We'll see")!

Talking about the multiplayer the text contains a short summary about the multiplayer aspects editor Siegismund was able to see. I’ll give you that aspects in form of a list.
  • Most important fact but most likely a typo or mistake: 32 players for the console.
  • At a screen there were four classes with five slots for equipment. No further word about the details of the equipment is given
  • Siegismund says that he has seen a F-16 and a Su-27 Jet. Important here: there is a render / picture at the article that shows a F-18 Super Hornet and not a F-16. Don’t know if this means the existence of both jets or a typo.
  • Siegesmund talks about a “Replay-Function which was also included in Battlefield 2”. In our opinion he is talking about the Battlerecorder (as a function to replay whole games). His statement concerning this function: “DICE is playing around with a feasible version for BF3”. The function is not confirmed.
  • Sound: DICE is working with a revised system for the sound that enables players to detect from where a vehicle or enemy soldier is coming. Every object (aka tank, helicopter) has up to 80 soundchannels with different sounds from different angles.
  • Singleplayer: there will be Quicktime-Events where you have to push the mouse buttons to win a fight. The example here: an enemy tries to stab you with a knife and you have to defend you (knock him down / kill him).
That’s it for now. I may add some aspects (SP) later but I wanted to get the news out quickly.

Update
  • One of the player models has a tattoo at the right forearm (SP possibly). Looks really cool.
  • The M16 at Page 22 has no notch and is adjusted to semi fire (1st Picture of this news)
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[img]http://www.clusterwars.net/userpix/2_10065_1_1.jpg[/img]

[img]http://www.clusterwars.net/userpix/2_10065_2_1.jpg[/img]
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=]RC[= Hunter
skill is not an unlock ... see ya on the battlefields

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