Map Modification - Game Warden CO-OP
Posted: 08 May 2008, 19:36
These are the changes I came up with so far, means it is done. Before I am bringing this map alive on the coop server, I would like to share the changes with you and receive your feedback on it if possible. I know it´s hard to judge the changes as long you did not play the map, but perhaps you have some input already before, so I would be able to change desired settings if needed.
With the changes I am aiming to increase player fun and strategy play on this map, always considering more human players are on. Nothing can be more boring for chopper pilots than to see the only Mi8 or Huey leaving the base without him as a pilot or copilot. So why not have more ... if main bases are attacked, I found them to weak in order to defend themselves properly. So lets add some defense power as well for the infantry. And if you modify one side, the opposing force requires new components as well. So this can be an endless debate all the time, but review first what I did and then lets speak.
NVA Base Changes
- to turn the base flag into neutral requires 2 minutes by a single player power
- from neutral to owned by the enemy, additional 2 minutes by a single player power
This makes a total of 4 minutes to turn the flag, almost impossible being on a lonely mission without support and this is the idea behind. Forget about main base last rules, alone the spawning of bots will make it difficult to just fly over and take the flag and therefore ruin the game at an early stage.
- Mi8 Cargo moved from his pad a bit backwards, not on a pad anymore, means no repair place
- the Mi8 Cargo pad is now owned by a second Mi8 Assault, more firepower for the NVA !
- a second BTR60 spawns in the backyard of the NVA base, good for defense of the main and moving out to new flags
- computer players no longer fly the Mi8 Assaults of the pads from the mainbase, only by accident so to speak
This leaves the Mi8´s to human players. Can become boring if you have no pilot in your team or you play solo against NVA bots only. That´s why I added the 3rd Cargo Chopper available for bots to take it. And as you know, they like to fly the Mi8 Cargo´s to target flags.
- NVA bots now know how to use the boats from their main base in order to move out. However it´s a very low priority for them. If you really want them to sail with their little "assault ships" you may take them with a follow me command down to the boats. They will then become interested to hop on board.
US Base Changes:
- to turn the base flag into neutral requires 2 minutes by a single player power
- from neutral to owned by the enemy, additional 2 minutes by a single player power
This makes a total of 4 minutes to turn the flag, almost impossible being on a lonely mission without support and this is the idea behind. Forget about main base last rules, alone the spawning of bots will make it difficult to just fly over and take the flag and therefore ruin the game at an early stage.
- the UH1 Transport pad is now owned by a second UH1 Assault, more firepower for the US !
- the UH1 Transport will be present closer to the base flag on the right side of it, no pad means no repair possibility, but of course he could use the pads from the Assault places
- two more Quad50's stationary guns, distributed on the base area with a decent distance in between each other, should the US come into the danger to be under heavy air attack and defending choppers are far away, you can join your forces on several quads together, which makes the life for an attacking Mi8 really diffcult
- one more Jeep (MUTT style) around the center area of the base
- computer players no longer fly the UH1 Assaults off the pads from the mainbase, only if you invite them to join as a copilot, the aim here as well ... leave the good choppers to human players please !
- however, computer players know how to use the UH1 Transport to fly out and to drive all three jeeps towards the destination, in addition bots also use the newly added Quad defense posts in case you believe it will be an easy going as a NVA chopper pilot to a lonely US base.
Let me know what you think about these changes. Keep in mind, modifying maps with AI (computer players) on board is more difficult than "just" creating / modifying new conquest play mode maps. So whenever we decide to bring this map online and you will find problems with it, please post them here and I will try to address them asap.
With the changes I am aiming to increase player fun and strategy play on this map, always considering more human players are on. Nothing can be more boring for chopper pilots than to see the only Mi8 or Huey leaving the base without him as a pilot or copilot. So why not have more ... if main bases are attacked, I found them to weak in order to defend themselves properly. So lets add some defense power as well for the infantry. And if you modify one side, the opposing force requires new components as well. So this can be an endless debate all the time, but review first what I did and then lets speak.
NVA Base Changes
- to turn the base flag into neutral requires 2 minutes by a single player power
- from neutral to owned by the enemy, additional 2 minutes by a single player power
This makes a total of 4 minutes to turn the flag, almost impossible being on a lonely mission without support and this is the idea behind. Forget about main base last rules, alone the spawning of bots will make it difficult to just fly over and take the flag and therefore ruin the game at an early stage.
- Mi8 Cargo moved from his pad a bit backwards, not on a pad anymore, means no repair place
- the Mi8 Cargo pad is now owned by a second Mi8 Assault, more firepower for the NVA !
- a second BTR60 spawns in the backyard of the NVA base, good for defense of the main and moving out to new flags
- computer players no longer fly the Mi8 Assaults of the pads from the mainbase, only by accident so to speak
This leaves the Mi8´s to human players. Can become boring if you have no pilot in your team or you play solo against NVA bots only. That´s why I added the 3rd Cargo Chopper available for bots to take it. And as you know, they like to fly the Mi8 Cargo´s to target flags.
- NVA bots now know how to use the boats from their main base in order to move out. However it´s a very low priority for them. If you really want them to sail with their little "assault ships" you may take them with a follow me command down to the boats. They will then become interested to hop on board.
US Base Changes:
- to turn the base flag into neutral requires 2 minutes by a single player power
- from neutral to owned by the enemy, additional 2 minutes by a single player power
This makes a total of 4 minutes to turn the flag, almost impossible being on a lonely mission without support and this is the idea behind. Forget about main base last rules, alone the spawning of bots will make it difficult to just fly over and take the flag and therefore ruin the game at an early stage.
- the UH1 Transport pad is now owned by a second UH1 Assault, more firepower for the US !
- the UH1 Transport will be present closer to the base flag on the right side of it, no pad means no repair possibility, but of course he could use the pads from the Assault places
- two more Quad50's stationary guns, distributed on the base area with a decent distance in between each other, should the US come into the danger to be under heavy air attack and defending choppers are far away, you can join your forces on several quads together, which makes the life for an attacking Mi8 really diffcult
- one more Jeep (MUTT style) around the center area of the base
- computer players no longer fly the UH1 Assaults off the pads from the mainbase, only if you invite them to join as a copilot, the aim here as well ... leave the good choppers to human players please !
- however, computer players know how to use the UH1 Transport to fly out and to drive all three jeeps towards the destination, in addition bots also use the newly added Quad defense posts in case you believe it will be an easy going as a NVA chopper pilot to a lonely US base.
Let me know what you think about these changes. Keep in mind, modifying maps with AI (computer players) on board is more difficult than "just" creating / modifying new conquest play mode maps. So whenever we decide to bring this map online and you will find problems with it, please post them here and I will try to address them asap.