Star Citizen – Alpha 3.0 ist da!
Posted: 28 Dec 2017, 12:13
<center>[img]http://www.clusterwars.net/userpix/2_st ... x576_1.jpg[/img]</center>
Hier die Patch Notes in Deutsch:
â—¾drei neue Crusader Monde â—¾Cellin
â—¾Daymar
â—¾Yela
â—¾eine neue Landezone: Levski
◾Planeten Außenposten
â—¾verlassene Schiffe / Schiffswracks
◾neue NPCs für Missionen
◾neues Missions- ystem – 20 neue Missionstypen
â—¾neue Zufallsbegegnungen
â—¾Admin Officer AI (mission related)
â—¾Shopkeeper AI
â—¾Pickup & Carry objects
â—¾AI Turrets
â—¾Interaction/PIT
â—¾Ausdauer System
â—¾Item 2.0 Ships, Doors & Airlocks
â—¾Air Traffic Control System
â—¾Cockpit Experience Improvements
â—¾Shopping
â—¾Render to Texture
â—¾Cargo
â—¾Planetary Tech
â—¾Planetary Rotation
â—¾mobiGlas Visual Update
â—¾mobiGlas Apps â—¾Contract Manager
â—¾Personal Manager
â—¾Vehicle Manager
â—¾StarMap
â—¾Starmap on Ship Radar
â—¾Updated Visor HUD
â—¾Atmospheric Flight
â—¾Engine Trails/Contrails
â—¾Gravlev (for hover bikes)
â—¾Second Stage Afterburner
â—¾Hint System
â—¾EMP Weapon update
â—¾Entity Owner Manager
â—¾Physics Serialisation
â—¾New Message Queue
â—¾Mission System
â—¾Persistence of Ship Damage, Ammo, & Missiles
â—¾Ship Insurance & Claim
â—¾Planetary Navigation Marker Generation
â—¾Persistent Spawning & Reconnecting
◾neue FPS-Waffen ◾APAR Scourge – Railgun
◾BEHR P8-SC – SMG
◾[UPDATED] BEHR P4-AR – Assault Rifle
◾[UPDATED] KLWE Gallant – Rifle
◾[UPDATED] KLWE Arrowhead – Sniper Rifle
◾[UPDATED] KSAR Devastator-12 – Shotgun
◾[UPDATED] KLWE Arclight – Pistol
◾[UPDATED] Gemini LH86 – Pistol
â—¾neue Fahrzeuge/Schiffe â—¾Aopoa Nox
â—¾Aegis Sabre Raven
â—¾[UPDATED] Cutlass Black
â—¾Drake Dragonfly
â—¾MISC Prospector
â—¾[UPDATED] RSI Aurora
â—¾RSI Constellation Aquila
â—¾RSI Ursa Rover
und noch ein wenig Englischen Text direkt von der Quelle:
Star Citizen Patch 3.0.0
Alpha Patch 3.0.0 has been released to all Star Citizen backers. This update contains one of our largest feature sets to date – including the three moons of Crusader, a new mission system, improved shopping and cargo mechanics, and increased our server player count from twenty-four to fifty players. Alpha 3.0.0 is also the first implementation of a lot system changes that go on in the background. For example, with commodity trading, we’re testing out the very first iteration of the dynamic economy that will control the marketplace of the universe.
With our new procedural planet tech, there was a strong need to make sure that we efficiently update all the entities and components in our game world (their number increased significantly compared to 2.6.3). We therefore implemented a new update scheduler that allows us to efficiently batch update them per type and update strategy (range based, manual, always, conditionally). As this puts more strain onto our job system, we further refined its core to allow for even lower latency scheduling and supported even more CPU cores.
In short, it’s a big update that lays the foundation for larger developments down the road.
Apart from the improvements already made, there’s still a lot of work that has to be done to get the performance up to where we want it to be, but this will take a bit more time. Object Container Streaming and Entity streaming are major aspects to reduce memory footprint and further scale the game world for many star systems in a seamless way. There will also be a concentrated effort into better scaling of existing game systems with increased player count and world complexity (entity count). We’ve been investigating range based culling of entity updates which will provide significant gains, but still needs additional work to properly integrate into all game systems.
With the release of 3.0.0, the Persistent Universe is now shifting to a quarter-based release schedule. This approach means that after each live delivery we can return to the main development branch and pick up all the changes and optimizations that have been worked on in the background and ready them for our next live release. 3.0 has been about completely revamping systems and gameplay as well as adding new content. We will now go back into our development branch, which we need to do for our Q1 release in March and will pick up the latest code and concentrate on optimizing performance, using our new gameplay and systems to the fullest, as well as continuing with the balance and polish of the PU.
Your feedback and engagement is what makes Star Citizen special, so drop into the ’verse, grab your ship and explore the vastness of 3.0.0.
New RSI Launcher
Star Citizen Alpha 3.0 requires the installation of a new launcher which will tremendously reduce the amount of data transmitted during game updates and allow the team to deliver more patches quickly. The RSI Launcher will also be used to deliver Squadron 42 once it begins shipping.
In order to play Star Citizen 3.0, download the new RSI Launcher. The installation program will guide you to remove the older CIG Patcher and then perform your initial installation of Star Citizen Alpha 3.0.
NOTE: Once totally installed and patched, Your launcher should display 3.0.0-695052 as the client version.
Quelle:
Robert Space Industries
Hier die Patch Notes in Deutsch:
â—¾drei neue Crusader Monde â—¾Cellin
â—¾Daymar
â—¾Yela
â—¾eine neue Landezone: Levski
◾Planeten Außenposten
â—¾verlassene Schiffe / Schiffswracks
◾neue NPCs für Missionen
◾neues Missions- ystem – 20 neue Missionstypen
â—¾neue Zufallsbegegnungen
â—¾Admin Officer AI (mission related)
â—¾Shopkeeper AI
â—¾Pickup & Carry objects
â—¾AI Turrets
â—¾Interaction/PIT
â—¾Ausdauer System
â—¾Item 2.0 Ships, Doors & Airlocks
â—¾Air Traffic Control System
â—¾Cockpit Experience Improvements
â—¾Shopping
â—¾Render to Texture
â—¾Cargo
â—¾Planetary Tech
â—¾Planetary Rotation
â—¾mobiGlas Visual Update
â—¾mobiGlas Apps â—¾Contract Manager
â—¾Personal Manager
â—¾Vehicle Manager
â—¾StarMap
â—¾Starmap on Ship Radar
â—¾Updated Visor HUD
â—¾Atmospheric Flight
â—¾Engine Trails/Contrails
â—¾Gravlev (for hover bikes)
â—¾Second Stage Afterburner
â—¾Hint System
â—¾EMP Weapon update
â—¾Entity Owner Manager
â—¾Physics Serialisation
â—¾New Message Queue
â—¾Mission System
â—¾Persistence of Ship Damage, Ammo, & Missiles
â—¾Ship Insurance & Claim
â—¾Planetary Navigation Marker Generation
â—¾Persistent Spawning & Reconnecting
◾neue FPS-Waffen ◾APAR Scourge – Railgun
◾BEHR P8-SC – SMG
◾[UPDATED] BEHR P4-AR – Assault Rifle
◾[UPDATED] KLWE Gallant – Rifle
◾[UPDATED] KLWE Arrowhead – Sniper Rifle
◾[UPDATED] KSAR Devastator-12 – Shotgun
◾[UPDATED] KLWE Arclight – Pistol
◾[UPDATED] Gemini LH86 – Pistol
â—¾neue Fahrzeuge/Schiffe â—¾Aopoa Nox
â—¾Aegis Sabre Raven
â—¾[UPDATED] Cutlass Black
â—¾Drake Dragonfly
â—¾MISC Prospector
â—¾[UPDATED] RSI Aurora
â—¾RSI Constellation Aquila
â—¾RSI Ursa Rover
und noch ein wenig Englischen Text direkt von der Quelle:
Star Citizen Patch 3.0.0
Alpha Patch 3.0.0 has been released to all Star Citizen backers. This update contains one of our largest feature sets to date – including the three moons of Crusader, a new mission system, improved shopping and cargo mechanics, and increased our server player count from twenty-four to fifty players. Alpha 3.0.0 is also the first implementation of a lot system changes that go on in the background. For example, with commodity trading, we’re testing out the very first iteration of the dynamic economy that will control the marketplace of the universe.
With our new procedural planet tech, there was a strong need to make sure that we efficiently update all the entities and components in our game world (their number increased significantly compared to 2.6.3). We therefore implemented a new update scheduler that allows us to efficiently batch update them per type and update strategy (range based, manual, always, conditionally). As this puts more strain onto our job system, we further refined its core to allow for even lower latency scheduling and supported even more CPU cores.
In short, it’s a big update that lays the foundation for larger developments down the road.
Apart from the improvements already made, there’s still a lot of work that has to be done to get the performance up to where we want it to be, but this will take a bit more time. Object Container Streaming and Entity streaming are major aspects to reduce memory footprint and further scale the game world for many star systems in a seamless way. There will also be a concentrated effort into better scaling of existing game systems with increased player count and world complexity (entity count). We’ve been investigating range based culling of entity updates which will provide significant gains, but still needs additional work to properly integrate into all game systems.
With the release of 3.0.0, the Persistent Universe is now shifting to a quarter-based release schedule. This approach means that after each live delivery we can return to the main development branch and pick up all the changes and optimizations that have been worked on in the background and ready them for our next live release. 3.0 has been about completely revamping systems and gameplay as well as adding new content. We will now go back into our development branch, which we need to do for our Q1 release in March and will pick up the latest code and concentrate on optimizing performance, using our new gameplay and systems to the fullest, as well as continuing with the balance and polish of the PU.
Your feedback and engagement is what makes Star Citizen special, so drop into the ’verse, grab your ship and explore the vastness of 3.0.0.
New RSI Launcher
Star Citizen Alpha 3.0 requires the installation of a new launcher which will tremendously reduce the amount of data transmitted during game updates and allow the team to deliver more patches quickly. The RSI Launcher will also be used to deliver Squadron 42 once it begins shipping.
In order to play Star Citizen 3.0, download the new RSI Launcher. The installation program will guide you to remove the older CIG Patcher and then perform your initial installation of Star Citizen Alpha 3.0.
NOTE: Once totally installed and patched, Your launcher should display 3.0.0-695052 as the client version.
Quelle:
Robert Space Industries